Ignore:
Timestamp:
Nov 9, 2009, 6:57:11 PM (15 years ago)
Author:
garnier
Message:

mise en place de Vis dans UI

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/source/visualization/OpenGL/include/G4OpenGLStoredSceneHandler.hh

    r942 r1160  
    4141#include <map>
    4242#include <vector>
    43 #include "G4Polymarker.hh"
    4443
    4544class G4OpenGLStored;
     
    105104  // A proper implementation would use geometry hierarchy.
    106105  std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap;
    107 
    108 private:
    109   G4Polymarker fLastPolymarker ;
    110   std::vector<   std::vector< G4Polymarker> > fLastPolymarkers ;
    111   int nbDoublons;
    112106};
    113107
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