- Timestamp:
- Nov 9, 2009, 6:57:11 PM (15 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/OpenGL/include/G4OpenGLStoredSceneHandler.hh
r942 r1160 41 41 #include <map> 42 42 #include <vector> 43 #include "G4Polymarker.hh"44 43 45 44 class G4OpenGLStored; … … 105 104 // A proper implementation would use geometry hierarchy. 106 105 std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap; 107 108 private:109 G4Polymarker fLastPolymarker ;110 std::vector< std::vector< G4Polymarker> > fLastPolymarkers ;111 int nbDoublons;112 106 }; 113 107
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