Ignore:
Timestamp:
Dec 22, 2010, 11:33:38 AM (13 years ago)
Author:
garnier
Message:

before tag

File:
1 edited

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  • trunk/source/visualization/OpenGL/include/G4OpenGLStoredSceneHandler.hh

    r1343 r1346  
    2525//
    2626//
    27 // $Id: G4OpenGLStoredSceneHandler.hh,v 1.30 2010/11/06 12:09:41 allison Exp $
     27// $Id: G4OpenGLStoredSceneHandler.hh,v 1.32 2010/11/10 17:10:49 allison Exp $
    2828// GEANT4 tag $Name:  $
    2929//
     
    8383  static G4bool fMemoryForDisplayLists;  // avoid memory overflow
    8484  static G4int  fDisplayListLimit;       // avoid memory overflow
    85   static G4int  fDisplayListBase;        // avoid memory overflow
    8685  G4int fAddPrimitivePreambleNestingDepth;
    8786 
    8887  // PODL = Persistent Object Display List.
    8988  GLint  fTopPODL;                  // List which calls the other PODLs.
     89  // PO = Persistent Object, i.e., run-durantion object, e.g., geometry.
    9090  struct PO {
    9191    PO(G4int id, const G4Transform3D& tr = G4Transform3D());
     
    9696  std::vector<PO> fPOList;
    9797 
    98   // TO = Transparent Object.
     98  // TO = Transient Object, e.g., trajectories.
    9999  struct TO {
    100100    TO(G4int id, const G4Transform3D& tr = G4Transform3D());
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