Ignore:
Timestamp:
Nov 8, 2010, 12:08:40 PM (14 years ago)
Author:
garnier
Message:

HEAD

File:
1 edited

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  • trunk/source/visualization/OpenGL/include/G4OpenGLStoredSceneHandler.hh

    r1340 r1343  
    2525//
    2626//
    27 // $Id: G4OpenGLStoredSceneHandler.hh,v 1.29 2010/11/05 06:25:23 allison Exp $
     27// $Id: G4OpenGLStoredSceneHandler.hh,v 1.30 2010/11/06 12:09:41 allison Exp $
    2828// GEANT4 tag $Name:  $
    2929//
     
    7878  void AddPrimitivePostamble();
    7979
    80   static G4int     fSceneIdCount;   // static counter for OpenGLStored scenes.
    81   G4int            fDisplayListId;  // Workspace.
    82   G4bool fMemoryForDisplayLists;    // avoid memory overflow
    83   static G4int fDisplayListLimit;   // avoid memory overflow
    84   static G4int fDisplayListBase;    // avoid memory overflow
     80  static G4int  fSceneIdCount;   // static counter for OpenGLStored scenes.
     81  // Display list management.  All static since there's only one OGL store.
     82  static G4int  fDisplayListId;  // Workspace.
     83  static G4bool fMemoryForDisplayLists;  // avoid memory overflow
     84  static G4int  fDisplayListLimit;       // avoid memory overflow
     85  static G4int  fDisplayListBase;        // avoid memory overflow
    8586  G4int fAddPrimitivePreambleNestingDepth;
    8687 
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