- Timestamp:
- Nov 8, 2010, 12:08:40 PM (14 years ago)
- File:
-
- 1 edited
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trunk/source/visualization/OpenGL/include/G4OpenGLStoredSceneHandler.hh
r1340 r1343 25 25 // 26 26 // 27 // $Id: G4OpenGLStoredSceneHandler.hh,v 1. 29 2010/11/05 06:25:23allison Exp $27 // $Id: G4OpenGLStoredSceneHandler.hh,v 1.30 2010/11/06 12:09:41 allison Exp $ 28 28 // GEANT4 tag $Name: $ 29 29 // … … 78 78 void AddPrimitivePostamble(); 79 79 80 static G4int fSceneIdCount; // static counter for OpenGLStored scenes. 81 G4int fDisplayListId; // Workspace. 82 G4bool fMemoryForDisplayLists; // avoid memory overflow 83 static G4int fDisplayListLimit; // avoid memory overflow 84 static G4int fDisplayListBase; // avoid memory overflow 80 static G4int fSceneIdCount; // static counter for OpenGLStored scenes. 81 // Display list management. All static since there's only one OGL store. 82 static G4int fDisplayListId; // Workspace. 83 static G4bool fMemoryForDisplayLists; // avoid memory overflow 84 static G4int fDisplayListLimit; // avoid memory overflow 85 static G4int fDisplayListBase; // avoid memory overflow 85 86 G4int fAddPrimitivePreambleNestingDepth; 86 87
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