1 | // This may look like C code, but it is really -*- C++ -*-
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2 | #ifndef LOCALMAP_SEEN
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3 | #define LOCALMAP_SEEN
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4 |
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5 | #include "pixelmap.h"
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6 | #include "sphericalmap.h"
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7 | #include "ndatablock.h"
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8 |
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9 | #include "anydataobj.h"
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10 | #include "ppersist.h"
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11 |
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12 |
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13 |
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14 | // ***************** Class LocalMap *****************************
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15 |
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16 |
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17 |
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18 | namespace SOPHYA {
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19 |
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20 |
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21 | template <class T>
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22 | class FIO_LocalMap;
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23 |
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24 | template<class T>
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25 | class FITS_LocalMap;
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26 |
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27 | /* Class LocalMap */
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28 |
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29 |
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30 | template<class T>
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31 | class LocalMap : public PixelMap<T>
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32 | {
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33 |
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34 | // friend declaration for classes which handle persistence and FITS IO
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35 | friend class FIO_LocalMap<T>;
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36 | friend class FITS_LocalMap<T>;
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37 |
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38 | public:
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39 |
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40 | LocalMap();
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41 | LocalMap(int_4 nx, int_4 ny, double angleX,double angleY, double theta0,double phi0,int_4 x0,int_4 y0,double angle=0.);
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42 | LocalMap(int_4 nx, int_4 ny, double angleX,double angleY, double theta0,double phi0, double angle=0.);
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43 | LocalMap(const LocalMap<T>& lm, bool share);
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44 | LocalMap(const LocalMap<T>& lm);
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45 | virtual ~LocalMap();
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46 |
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47 | inline virtual bool IsTemp(void) const { return pixels_.IsTemp();}
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48 |
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49 | /*! Setting blockdata to temporary (see ndatablock documentation) */
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50 | inline virtual void SetTemp(bool temp=false) const {pixels_.SetTemp(temp);};
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51 |
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52 |
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53 | // ---------- Overloading of () to access pixel number k ----
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54 |
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55 | inline T& operator()(int_4 k) {return(PixVal(k));}
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56 | inline T const& operator()(int_4 k) const {return(PixVal(k));}
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57 | inline T& operator()(int_4 ix, int_4 iy) {return PixVal(iy*nSzX_+ix);};
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58 | inline T const& operator()(int_4 ix, int_4 iy) const {return PixVal(iy*nSzX_+ix);};
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59 |
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60 | // Acces a un pixel
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61 | inline T& operator()(double theta,double phi) {return(PixValSph(theta,phi));};
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62 | inline T const& operator()(double theta,double phi) const {return(PixValSph(theta,phi));};
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63 |
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64 | // ---------- Definition of PixelMap abstract methods -------
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65 |
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66 | virtual int_4 NbPixels() const; // D.Y. int change en int_4 rationalisation Mac
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67 |
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68 | virtual T& PixVal(int_4 k);
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69 | virtual T const& PixVal(int_4 k) const;
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70 |
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71 | inline void SetThrowExceptionWhenOutofMapFlag(bool fg = false) { exc_outofmap_ = fg; }
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72 | // true --> Genere des exceptions si theta-phi out of range , sinon, index a -1
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73 | inline void GetThrowExceptionWhenOutofMapFlag() { return exc_outofmap_; }
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74 |
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75 | virtual bool ContainsSph(double theta, double phi) const;
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76 | virtual int_4 PixIndexSph(double theta,double phi) const;
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77 |
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78 | virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
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79 |
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80 | virtual T SetPixels(T v);
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81 |
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82 | virtual double PixSolAngle(int_4 k) const;
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83 |
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84 | // ---------- Specific methods ------------------------------
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85 |
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86 | void ReSize(int_4 nx, int_4 ny);
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87 |
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88 | inline virtual char* TypeOfMap() const {return "LOCAL";};
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89 |
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90 |
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91 | /*! Check to see if the local mapping is done */
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92 | //inline bool LocalMap_isDone() const {return(originFlag_ && extensFlag_);};
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93 |
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94 | void PixThetaPhi(int_4 ip,int_4 it, double& theta,double& phi) const;
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95 |
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96 |
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97 | void ProjectionToSphere(SphericalMap<T>&) const;
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98 |
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99 | /* There should be a more complex algorithm somewhere to combine *several* local maps to a full sphere.
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100 | -> static method, or separate class */
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101 |
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102 | /*! provides a integer characterizing the pixelization refinement (here : number of pixels) */
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103 | inline virtual int_4 SizeIndex() const {return(nPix_);}
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104 | inline int_4 Size_x() const {return nSzX_;}
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105 | inline int_4 Size_y() const {return nSzY_;}
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106 |
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107 | /* Je rajoute ces 2 fonctions inlines pour compatibilite d'interface
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108 | avec TArray - Reza 30/8/2000 */
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109 | inline int_4 SizeX() const {return nSzX_;}
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110 | inline int_4 SizeY() const {return nSzY_;}
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111 |
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112 | inline void Origin(double& theta,double& phi,int_4& x0,int_4& y0,double& angle) const {theta= thetaDegresC_; phi= phiDegresC_; x0= x0_; y0= y0_;angle= angleDegres_;}
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113 |
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114 | /*! total aperture in theta and phi, in degrees ( from SetSize() ) */
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115 | inline void Aperture(double& anglex,double& angley) const {anglex= angleDegresX_; angley= angleDegresY_;}
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116 |
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117 |
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118 | /* Acces to the DataBlock */
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119 | inline NDataBlock<T>& DataBlock() {return pixels_.DataBlock();}
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120 | inline const NDataBlock<T>& DataBlock() const {return pixels_.DataBlock();}
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121 |
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122 | /* Acces to the matrix */
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123 | //! access to matrix
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124 | /*!
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125 | \warning : a pixel is defined by the pair of a phi-like index
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126 | (x-axis) and a theta-like index (y-axis). The phi-like index denotes
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127 | the column number in the matrix ; the theta-like index denotes the
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128 | row number.
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129 | */
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130 | inline TMatrix<T>& Matrix() {return pixels_;}
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131 | inline const TMatrix<T>& Matrix() const {return pixels_;}
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132 |
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133 | /* impression */
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134 | void print(ostream& os) const;
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135 |
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136 | // Operations diverses = , +=, ...
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137 |
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138 |
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139 | virtual LocalMap<T>& Set(const LocalMap<T>& a);
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140 | inline LocalMap<T>& operator = (const LocalMap<T>& a) {return Set(a);}
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141 |
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142 | // A += -= *= /= x (ajoute, soustrait, ... x a tous les elements)
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143 |
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144 | //! Fill LocalMap with all elements equal to \b x
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145 | virtual LocalMap<T>& SetT(T a);
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146 | inline LocalMap<T>& operator = (T a) {return SetT(a);}
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147 |
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148 | //! Add \b x to all elements
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149 | virtual LocalMap<T>& Add(T a);
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150 | inline LocalMap<T>& operator += (T x) { return Add(x); }
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151 | //! Substract \b x to all elements
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152 | virtual LocalMap<T>& Sub(T a,bool fginv=false);
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153 | inline LocalMap<T>& operator -= (T x) { return Sub(x); }
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154 | //! Multiply all elements by \b x
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155 | virtual LocalMap<T>& Mul(T a);
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156 | inline LocalMap<T>& operator *= (T x) { return Mul(x); }
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157 | //! Divide all elements by \b x
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158 | virtual LocalMap<T>& Div(T a);
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159 | inline LocalMap<T>& operator /= (T x) { return Div(x); }
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160 |
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161 | // A += -= (ajoute, soustrait element par element les deux spheres )
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162 | //! Operator LocalMap += LocalMap
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163 | virtual LocalMap<T>& AddElt(const LocalMap<T>& a);
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164 | inline LocalMap<T>& operator += (const LocalMap<T>& a) { return AddElt(a); }
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165 |
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166 |
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167 |
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168 | virtual LocalMap<T>& SubElt(const LocalMap<T>& a);
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169 | //! Operator LocalMap -= LocalMap
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170 | inline LocalMap<T>& operator -= (const LocalMap<T>& a) { return SubElt(a); }
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171 | // Multiplication, division element par element les deux LocalMap
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172 | virtual LocalMap<T>& MulElt(const LocalMap<T>& a);
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173 | inline LocalMap<T>& operator *= (const LocalMap<T>& a) { return MulElt(a); }
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174 | virtual LocalMap<T>& DivElt(const LocalMap<T>& a);
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175 | inline LocalMap<T>& operator /= (const LocalMap<T>& a) { return DivElt(a); }
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176 |
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177 |
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178 | void CloneOrShare(const LocalMap<T>& a);
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179 | void Share(const LocalMap<T>& a);
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180 | LocalMap<T>& CopyElt(const LocalMap<T>& a);
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181 |
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182 |
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183 | // ---------- Méthodes internes -----------------------------
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184 |
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185 | private :
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186 |
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187 | void InitNul();
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188 | void SetOrigin(double theta=90.,double phi=0.,double angle=0.);
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189 | void SetOrigin(double theta,double phi,int_4 x0,int_4 y0,double angle=0.);
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190 | void SetSize(double angleX,double angleY);
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191 | void SetCoorC(double theta0, double phi0);
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192 | TMatrix<double> CalculMatricePassage();
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193 | void Getij(int_4 k,int_4& i,int_4& j) const;
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194 | void PixToSphereC(int_4 ip, int_4 it, double& XP, double& YP, double& ZP) const;
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195 |
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196 | void recopierVariablesSimples(const LocalMap<T>& lm);
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197 |
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198 |
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199 | // ---------- Variables internes ----------------------------
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200 |
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201 |
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202 | // variables suffisantes pour reconstruire l'objet
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203 |
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204 | int_4 nSzX_;
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205 | int_4 nSzY_;
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206 | double angleDegresX_;
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207 | double angleDegresY_;
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208 | double thetaDegresC_;
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209 | double phiDegresC_;
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210 | int_4 x0_;
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211 | int_4 y0_;
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212 | double angleDegres_;
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213 |
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214 | // NDataBlock<T> pixels_;
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215 | TMatrix<T> pixels_;
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216 |
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217 |
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218 | // variables derivees (redondantes, precalculees pour ameliorer
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219 | // les performances)
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220 |
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221 | int_4 nPix_;
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222 |
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223 |
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224 | double thetaC_;
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225 | double phiC_;
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226 | double csthC_;
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227 | double snthC_;
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228 | double csphC_;
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229 | double snphC_;
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230 | double XC_;
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231 | double YC_;
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232 | double ZC_;
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233 |
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234 |
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235 | double angle_;
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236 | double cosAngle_;
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237 | double sinAngle_;
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238 | double deltaPhi_;
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239 | double deltaTheta_;
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240 |
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241 | bool exc_outofmap_;
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242 |
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243 |
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244 | };
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245 |
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246 | ////////////////////////////////////////////////////////////////
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247 | // Surcharge d'operateurs A (+,-,*,/) (T) x
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248 | /*! \ingroup SkyMap \fn operator+(const LocalMap<T>&,T)
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249 | \brief Operator LocalMap = LocalMap + constant */
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250 | template <class T> inline LocalMap<T> operator + (const LocalMap<T>& a, T b)
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251 | {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
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252 | result.Add(b); return result;}
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253 | /*! \ingroup SkyMap \fn operator+(T,const LocalMap<T>&)
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254 | \brief Operator LocalMap = constant + LocalMap */
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255 | template <class T> inline LocalMap<T> operator + (T b,const LocalMap<T>& a)
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256 | {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
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257 | result.Add(b); return result;}
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258 |
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259 |
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260 | /*! \ingroup SkyMap\fn operator-(const LocalMap<T>&,T)
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261 | \brief Operator LocalMap = LocalMap - constant */
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262 | template <class T> inline LocalMap<T> operator - (const LocalMap<T>& a, T b)
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263 | {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
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264 | result.Sub(b); return result;}
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265 |
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266 | /*! \ingroup \fn operator-(T,const LocalMap<T>&)
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267 | \brief Operator LocalMap = constant - LocalMap */
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268 | template <class T> inline LocalMap<T> operator - (T b,const LocalMap<T>& a)
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269 | {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
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270 | result.Sub(b,true); return result;}
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271 |
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272 | /*! \ingroup SkyMap \fn operator*(const LocalMap<T>&,T)
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273 | \brief Operator LocalMap = LocalMap * constant */
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274 | template <class T> inline LocalMap<T> operator * (const LocalMap<T>& a, T b)
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275 | {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
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276 | result.Mul(b); return result;}
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277 |
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278 | /*! \ingroup SkyMap \fn operator*(T,const LocalMap<T>&)
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279 | \brief Operator LocalMap = constant * LocalMap */
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280 | template <class T> inline LocalMap<T> operator * (T b,const LocalMap<T>& a)
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281 | {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
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282 | result.Mul(b); return result;}
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283 |
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284 | /*! \ingroup SkyMap \fn operator/(const LocalMap<T>&,T)
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285 | \brief Operator LocalMap = LocalMap / constant */
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286 | template <class T> inline LocalMap<T> operator / (const LocalMap<T>& a, T b)
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287 | {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
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288 | result.Div(b); return result;}
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289 |
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290 | /*! \ingroup SkyMap \fn operator/(T,const LocalMap<T>&)
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291 | \brief Operator LocalMap = constant / LocalMap */
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292 | template <class T> inline LocalMap<T> operator / (T b, const LocalMap<T>& a)
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293 | {LocalMap<T> result; result.CloneOrShare(a); result.SetTemp(true);
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294 | result.Div(b, true); return result;}
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295 |
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296 | ////////////////////////////////////////////////////////////////
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297 | // Surcharge d'operateurs C = A (+,-) B
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298 |
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299 | /*! \ingroup SkyMap \fn operator+(const LocalMap<T>&,const LocalMap<T>&)
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300 | \brief Operator LocalMap = LocalMap + LocalMap */
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301 | template <class T>
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302 | inline LocalMap<T> operator + (const LocalMap<T>& a,const LocalMap<T>& b)
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303 | { LocalMap<T> result; result.SetTemp(true);
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304 | if (b.IsTemp()) { result.Share(b); result.AddElt(a); }
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305 | else { result.CloneOrShare(a); result.AddElt(b); }
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306 | return result; }
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307 |
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308 | /*! \ingroup SkyMap \fn operator-(const LocalMap<T>&,const LocalMap<T>&)
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309 | \brief Operator LocalMap = LocalMap - LocalMap */
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310 | template <class T>
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311 | inline LocalMap<T> operator - (const LocalMap<T>& a,const LocalMap<T>& b)
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312 | { LocalMap<T> result; result.SetTemp(true);
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313 | if (b.IsTemp()) { result.Share(b); result.SubElt(a); }
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314 | else { result.CloneOrShare(a); result.SubElt(b); }
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315 | return result; }
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316 |
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317 | ////////////////////////////////////////////////////////////////
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318 | // Surcharge d'operateurs C = A (*,/) B
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319 |
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320 | /*! \ingroup SkyMap \fn operator*(const LocalMap<T>&,const LocalMap<T>&)
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321 | \brief Operator LocalMap = LocalMap * LocalMap (pixel by pixel multiply)*/
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322 | template <class T>
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323 | inline LocalMap<T> operator * (const LocalMap<T>& a,const LocalMap<T>& b)
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324 | { LocalMap<T> result; result.SetTemp(true);
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325 | if (b.IsTemp()) { result.Share(b); result.MulElt(a); }
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326 | else { result.CloneOrShare(a); result.MulElt(b); }
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327 | return result; }
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328 |
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329 | /*! \ingroup SkyMap \fn operator/(const LocalMap<T>&,const LocalMap<T>&)
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330 | \brief Operator LocalMap = LocalMap / LocalMap (pixel by pixel divide)*/
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331 | template <class T>
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332 | inline LocalMap<T> operator / (const LocalMap<T>& a,const LocalMap<T>& b)
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333 | { LocalMap<T> result; result.SetTemp(true);
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334 | if (b.IsTemp()) { result.Share(b); result.DivElt(a); }
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335 | else { result.CloneOrShare(a); result.DivElt(b); }
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336 | return result; }
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337 |
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338 |
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339 |
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340 | } // Fin du namespace
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341 |
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342 | #endif
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